There's a system for creating and upgrading (which is more than just having Sandal delightedly shout "ENCHANTMENT" at you) and a similar, but actually quite different, system for helping to supply Inquisition troops. The crafting system feels initially overdone - even a little opaque. And it's not just for lockpicking - the new Perks system runs the gamut from more efficient gathering of herbs to unlocking more of those ever-important dialogue options on the conversation wheel. It's also where you buy the new Inquisition Perks, based on how much influence the Inquisition has garnered in certain areas. It confused me until I headed back to my War Table interface - you're in charge of various inquisitorial underlings, and this is where you can send them off on their own missions to unlock news areas and so on. I encountered a locked door at one point that told me a needed a particular Perk to unlock it. That said, there's plenty that's unfamiliar too.
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